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Every now and then Ill write a simple breakdown or a general post
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Slime Slayer
I've been working on a mobile game with my friend where we are creating a simple twin-stick rouge-like shooter. I'll keep this simple as...

Alexander Clark
Broken Ridge
Broken Ridge is a AAA title that I've had the immense pleasure to work on. On Broken ridge I had key responsibilities for a large portion...

Alexander Clark


Hail of Swords VFX Breakdown
For this breakdown, I will go over each of the elements that make up this effect as well as a brief look at some of the techniques I used...

Alexander Clark


Making Redwood trees with Houdini
As a subcontractor for a client of Roblox, I was tasked with creating a redwood a tree in a stylized/ realistic style. All of the...

Alexander Clark


Procedurally building a level with Houdini
Hi! In this post I will cover some client work on how I used Houdini to create levels for the Roblox Engine. Brief The task was to create...

Alexander Clark


A simple reusable shader for VFX in Unity using Amplify Shader Editor
Hi! in this post I will break down one of the main shaders I use for VFX in Runes of Time. The main goal I had for this shader was to...

Alexander Clark


Elemental Orb VFX Breakdown
Hi there! in this post, I will give a breakdown on how I created the elemental orb's VFX. The Idea In Runes of Time the player can...

Alexander Clark


Cat-as-trophy (Game Jam)
Hiya, for this game jam me and a friend decided to make a game in 72 hours. I was responsible for all the art and he pretty much did...

Alexander Clark


Isle be Lost (Game Jam)
Hi there, in this post I will be showing off a game me and a friend made for the 2021 Global Game Jam. The game is named Isle be Lost in...

Alexander Clark


Some Visual effects from Runes of Time using Unity and SubstanceDesigner
Heyo~ Here I'll share some of the VFX I made for runes of time and show the components I used to make them. While I'm still learning...

Alexander Clark


Runes of Time Items
Hi there! here I'll show of some of the items the player can pick up in RunesofTime! For each item the process was a little different but...

Alexander Clark


Using Houdini to make islands
Hi! In this post I will be doing a quick breakdown on how I generate the islands In Runes of Time. The software I will be using is...

Alexander Clark



Alexander Clark



Alexander Clark


Spaceman and Environment
This is a small diorama I did for Half brick, I made it in Unity within a few weeks. You can download the exectable here: Spaceman Diorama

Alexander Clark


Viking Warlord - First pass
As part of an art test for a job application, I completed a brief that required a low-polyish viking that was mobile ready and easily...

Alexander Clark


Stylized Bed
The goal with this asset was to create an a mobile optimized asset based of a piece off concept art. My main focus was to optimize the...

Alexander Clark


Red Soil
Stylized Red soil

Alexander Clark


Stylized Brick and Mortar
This is my attempt at stylized bricks, made is Substance Designer

Alexander Clark


Christmas Chest - Breakdown
Taking part of this challenge has given me a great opportunity to try my hand at a bunch of new things, particularly hard surface...

Alexander Clark


Christmas Chest - Borderlands style
I made this prop as part of the Borderlands 3 No More Grid Challenge that ended a week ago (Whoops!), but in the end I managed to finish...

Alexander Clark


SunJam 2019 - Doctor Doctor
Here is the trailer of the game our team made for the 2019 SunJam: You can find out more and download the game here: Itch.io Here is a...

Alexander Clark


Hand painted War Axe - WIP
This was my first time baking lighting into the base color and hand painting in extra detail to make it pop. I definitely think it turned...

Alexander Clark


Light post Revisit
Over the past year I have revisited this model and applied new knowledge. Old versions, with less optimized UVs.

Alexander Clark
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