Alexander ClarkBroken RidgeBroken Ridge is a AAA title that I've had the immense pleasure to work on. On Broken ridge I had key responsibilities for a large portion...
Alexander ClarkHail of Swords VFX BreakdownFor this breakdown, I will go over each of the elements that make up this effect as well as a brief look at some of the techniques I used...
Alexander ClarkMaking Redwood trees with HoudiniAs a subcontractor for a client of Roblox, I was tasked with creating a redwood a tree in a stylized/ realistic style. All of the...
Alexander ClarkProcedurally building a level with HoudiniHi! In this post I will cover some client work on how I used Houdini to create levels for the Roblox Engine. Brief The task was to create...
Alexander ClarkA simple reusable shader for VFX in Unity using Amplify Shader EditorHi! in this post I will break down one of the main shaders I use for VFX in Runes of Time. The main goal I had for this shader was to...
Alexander ClarkElemental Orb VFX BreakdownHi there! in this post, I will give a breakdown on how I created the elemental orb's VFX. The Idea In Runes of Time the player can...
Alexander ClarkSome Visual effects from Runes of Time using Unity and SubstanceDesignerHeyo~ Here I'll share some of the VFX I made for runes of time and show the components I used to make them. While I'm still learning...
Alexander ClarkUsing Houdini to make islandsHi! In this post I will be doing a quick breakdown on how I generate the islands In Runes of Time. The software I will be using is...
Alexander ClarkSpaceman and EnvironmentThis is a small diorama I did for Half brick, I made it in Unity within a few weeks. You can download the exectable here: Spaceman Diorama