Alexander ClarkWheat fieldI have always been fascinated at large fields of wheat, Just at the bizarre openness and the responses of wind and physical interaction....
Alexander ClarkLight post RevisitOver the past year I have revisited this model and applied new knowledge. Old versions, with less optimized UVs.
Alexander ClarkDirt plotsDirt plots are predetermined nodes where the player can plant vegetables. unity render: Implemented into the game: Wireframe: Uvs:...
Alexander ClarkPumpkin growing states8th March. The players objective is to harvest vegetables as resources to build defenses. The pumpkin is one of those resources. Unity...
Alexander ClarkTrees29th Feb. Unity screenshot: Trees added into the scene: Wireframe: Poly: 250ish each (left one is WIP) Substance graph final: Substance...
Alexander ClarkGrass Revisited22nd Feb. After implementing the grass from last week into our game it was clear that it would not suit. It was of poor quality in engine...
Alexander ClarkGrass20th. Over the past few days I have been learning the methods of implementing grass into games and to my finding most games use planes...
Alexander ClarkBush with Flowers15th February. Continuing from yesterday I decided I wanted to break up the look of the bush a bit more, and what better to add than...
Alexander ClarkBush14th February. For this asset I really wanted to learn more about substance Designer. Such as layering and normal map making. what easier...
Alexander ClarkDay 31: Small Hut20th - 21st December. A small hut used as a prop in a little project I'm working on. will post about it soon. While modelling the low...
Alexander ClarkDay 30: Target19th December. Carrot target. Substance render Substance Texture Lowpoly UVMap Sculpts
Alexander ClarkDay 29: AnvilDecember 18th. Little lowpoly Anvil. Substance Render Substance Texture Lowpoly UV Layout Sculpt
Alexander ClarkDay 28: Rock wall17th December. A rock retaining wall. Substance Renders Lowpoly model Uv layout Sculpt
Alexander ClarkDay 27: Water well14 - 15th December. This was a two day project mostly due to the sculpting and texturing. As an overview I think I need to work on my...
Alexander ClarkDay 26: Bucket13th December. Today I made a simple wooden bucket. once again I think I could have gotten away with an even lower poly model. Substance...
Alexander ClarkDay 25: Stump 12th December. Spent a long time sculpting this one. I feel like the low poly model is a little too high poly Its sitting on 380 faces....
Alexander ClarkDay 24: Shovel11th December. A Low poly shovel. As a reflection I think I need to do more work with my wood texturing, its feels a bit flat. Substance...
Alexander ClarkDay 23: Fence10th November. The fence was split up into multiple parts so it could be reusable. I found it a little daunting to sculpt the wood detail...