RESUME
Address: Brisbane, QLD, 4000
Mobile: 0422999324
Email:
Start Date: Now! Willing to relocate interstate.
Portfolio: Alexanderclarkportfolio.com

Skills:
-
Generalist - 3D Art, VFX, Animation, Rigging, Lighting, Post, level design
-
Delivers to high standards
-
Dedicated and hardworking
-
Keen interest on on industry trending software and practices
-
Ability to adapt to new environments and processes
Professional Experience:
Freelance/Contract - VR
3D Artist / Tech-Artist / VFX, Brisbane 2019 Jul - 2019 September
Delivering UE4 shaders, visual effects, lighting, blueprinting demo VR mechanics and dynamic environment interactions.
Lazy Rhino Studios - Endless Miner
Co-Founder/Lead Artist/Lead Animator, Brisbane 2018 Jan - 2019 May
Directed and delivered stylised 3D/2D characters and environments, Animations and VFX, Ensuring continuation of the project while meeting deadlines and achieving goals in collaboration with the lead programmer / Co-founder.
Lazy Rhino Studios - Monsters of Mayhem
Artist, Animator, Brisbane 2017 Jan - 2017 Nov
Delivered stylised 3D characters, environment assets, animations, VFX and video editing. Planning and organizing events and meetings, providing assistance to team members in an effort to publish in a timely manner.
Education:
2018 - Queensland University of Technology, Brisbane
Bachelor in Games and Interactive entertainment
2014 - Brisbane North Institute of Tafe, Brisbane
Certificate 4 in web based technologies
2013 - Glenmore High school, Rockhampton
Certificate of education
Additional skills:
Thrive in a team environment
Passionate about games and critical of my work
Always on top of industry trends and workflows
Happy to help where needed
References:
Branden Immerzeel
Software Engineer/Programmer at Wymac Gaming
Email; , Phone 0423889259
Software:
Maya/ Blender
Zbrush
Substance Painter/Designer
Unity/Unreal Engine
Photoshop/Illustrator/After Effects
Marmoset Toolbag
Experience In:
Modeling and Unwrapping for PC and Mobile
Texturing in Substance painter/Designer and Photoshop.
Rendering in Arnold/Toolbag
Rigging in Maya
Sculpting In ZBrush
Baking in Marmoset/Substance Painter
Animation In Maya/AfterEffects
Post Processing in After effects
Level design, Lighting, Animations and Post in Unity
Working with VFX and Shaders in Unity/Unreal.
Some knowledge with C#, Python and MEL