Updated: Mar 27, 2019
Over the past few days I have been learning the methods of implementing grass into games and to my finding most games use planes with a texture applied to it instead models where the blades of grass have depth modeled into it.
Final Model in unity:
Patches in Unity:
Later in the project ill add more grass to the texture sheet.
Following this tutorial as reference was a huge starting point for me.
I probably don't need the horizontal edges in the middle.