
Alexander Clark
Grass
Updated: Mar 27, 2019
20th.
Over the past few days I have been learning the methods of implementing grass into games and to my finding most games use planes with a texture applied to it instead models where the blades of grass have depth modeled into it.
Final Model in unity:

Patches in Unity:

Final texture:
Later in the project ill add more grass to the texture sheet.

Substance graph:
https://www.youtube.com/watch?v=LgR2WfnhCNs
Following this tutorial as reference was a huge starting point for me.

Lowpoly:
I probably don't need the horizontal edges in the middle.
