• Alexander Clark


Updated: Mar 27, 2019


Over the past few days I have been learning the methods of implementing grass into games and to my finding most games use planes with a texture applied to it instead models where the blades of grass have depth modeled into it.

Final Model in unity:

Patches in Unity:

Final texture:

Later in the project ill add more grass to the texture sheet.

Substance graph:


Following this tutorial as reference was a huge starting point for me.


I probably don't need the horizontal edges in the middle.

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